![]() Manually removing your own Graviton with 214D will reduce the time to gain the next gravitron stock by 2 seconds. Gravitons recover slowly over time they don't recover at all while a Gravitron is active (minimum of half a second) and will only regenerate one every 4 seconds, using a Graviton will cause you to lose progress towards regenerating your next Graviton. You start a round off with 9 Gravitons and will use one up every time you summon one. The third icon and the number next to it refer to your stock of Gravitons. You can use the move again when icon lights back up. When the respective move is visible on the screen the icon for it will turn grey. The first two icons represent the Banishing Ray ( 22A/ B) and Flame Cage ( 214A/ B/ C) readiness since you can only have one of each move out on the field at a time. Only one Graviton can be on the field at a time. When a Graviton is summoned, it will stay on the field until either it expires after a specific duration, Kokonoe activates it with 236D/withdraws it with 214D, Kokonoe activates various other moves, or the opponent manages to land a hit on Kokonoe. The most notable change it causes is to Kokonoe's Flame Cage ( 214A/ B/ C), which gains the ability to change its trajectory. Kokonoe herself is not normally affected by the Graviton, although some moves use its location to change their properties. While the opponent isn't in hitstun, they are pulled towards it reasonably gently, whereas they're pulled towards it with triple the force while in hitstun. Kokonoe's Drive summons a Graviton onto the field that attracts the opponent and some of Kokonoe's own projectiles towards it like a magnet. Kokonoe has a strong toolset that leaves room for creativity and expression. The reward, thankfully, is worth the trouble. These traits altogether make for a character that is somewhat difficult to pick up. As a result, her matchups tend to vary greatly. Additionally, characters with good reversals can break some of her setups. On offense, some of her setups and combos require more spatial awareness and adjustments than average. Mobile characters can run up close to blow her up for setting traps, and zoners can disengage from them entirely. In neutral, characters that can ignore the midrange find great success. Kokonoe is not without her weaknesses, however. In the right hands, Kokonoe can dismantle any character with superior neutral tools and stellar setplay. ![]() Kokonoe's Drive lets her use Gravitons to push and pull both herself and her opponent in order to catch opponents off guard or reposition herself. These benefits are all backed up with strong damage and great corner carry. She has traps to set up strong setplay and mixups, alongside great normals to control space. Please contact us if you have any questions about a comment or the Guidelines.Kokonoe is a well-rounded character with a variety of tools. These guidelines may be revised at any time without prior notice. Comments may be anonymously quoted for promotional purposes.Include information about shipping, delivery, customs issues, or customer service experiences.Attack other users or become overly argumentative.Include information that could become outdated, such as references to limited-time campaigns. ![]()
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